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Hey, thanks a lot for trying the demo and for the detailed feedback, I really appreciate you pointing these issues out.

You’re absolutely right on both points. The confetti bug is a known issue on the web version and has now been fixed. I’ve also reworked the early-game balance so that runs don’t immediately collapse if you miss food production in the first days. The starting setup now gives players more room to stabilize and understand the systems.

This demo was released quite quickly to make it in time for upcoming events, so it didn’t get as much playtesting as it should have, but I’m actively improving it based on feedback like yours.

If you feel like giving it another try, I’d love to hear if the experience feels smoother now or if something still feels off. Thanks again for helping improve the game 🙏

(+2)

I tried it again. The balance is better, but still very bad.

Bugs:

You can't expand past some point. Clicking to expand to some areas simply doesn't work. This doesn't make any sense. I suspect this was vibe coded.

One cycle, selecting attack brought up an empty screen. The only option was to go to the next phase, ending the attack.

Balance:

I like the idea of being able to use workers to redraw, but the whole thing is incoherent. Things don't scale, cost/price is all over the place., the game falls apart after playing a bit.

Overall:

There's some interesting things here, but it feels like a vibe coded mess.  I expect a obsequious chatbot response from the uploader.

(+1)

Thank you very much for doing the Lord's work here! This was all I needed to see :)