Cool concept, managed to beat it, but it is very hard!
some feedback;
- could have used a clearer feedback when i was getting closer to the "void", so i would know to back off. I think that was the main thing making it unfairly hard, because i would just instantly die instead of getting a warning first
- even for a short game like this, having a checkpoint or something midway through might be nice
Awesome that you played and beat it!
I think all features/mechanics need better telegraphing in general.
It's also difficult to figure out how the drone is connected to the fuses and torches. The mechanic is there but the level design and implementation needs tweaks. In best game jam manner :D
I don't agree with the checkpoints - think super meat boy, it might suck at times but it also adds to the intensity.