And on top of that, there seems to be no way of getting enough money in the first turn to buy anything in the shop either...
Almost as if someone uploaded a game prototype without even play-testing it ONCE before hand...
Not the greatest first impression to be honest.
Hey, thanks for taking the time to try the demo and share your thoughts, I understand the frustration with that first impression.
You’re right that the early economy wasn’t in a good place in that version. I’ve since updated the demo to improve the starting deck and early balance, so players can actually build up resources and make meaningful choices from the first turns instead of getting stuck.
This is still an early demo and I had to release it quite quickly to take part in upcoming events, so it didn’t receive enough playtesting beforehand, that’s on me. I’m now focusing on iterating and improving the experience based on feedback like yours.
If you’re open to it, I’d really appreciate it if you gave the updated version another try and let me know if it feels better now or if there are still issues. Thanks again for the honest feedback.