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(+1)

Great idea for a supplement! You clearly know your Feudalism, and I love an educational rpg. The pyramid is helpful for understanding. I like the idea that a noble's tier includes their wealth and standing in addition to plain ol' military strength. Having a separate tier for each stat seems like it might be a lot to track, but it also lets different nobles of the same tier be distinct mechanically which is nice. Generating a hexmap from the political/economic relationships of the region's aristocracy is a neat idea that I haven't seen before. If you do keep working on this I'd be interested to see more about the affinity system and ways to track those macro-level relationships between the different noble factions. Thanks for sharing!

(1 edit)

Thanks! This is still being worked on. I'm finishing up one more submission for the WYRM jam and then I'll have more time to finish developing this.