This game is very fun to play. One of the games i was able to complete in this year's jam. I think it has a perfect length too. Difficulty is very well balanced but also engaging, not bore or fatigue the player at any point. I started playing it and completed it in one sitting without a break. It's the perfect jam game for me.
I didn't know how to dispose the debris at first but after reading the instuctions on the game's page, it became clear. Also i didn't use the analysis feature at all, i think that was for analyzing the weakness of enemies. I figured it out with trial&error. But i think the game falls a little short on explaining some of things to the player, items need tooltip descriptions they're not even named in the inventory. For example, there is this blue vial object which i thought was mana potion or something bcs mana potions are universally depicted in blue vials, it turns out it's some kind of holy water. And i also discovered later that it has an AoE attack. It kills multiple skeletons at once when they are adjacent although i'm not entirely sure of the radius of tiles it's effective on. I mostly found about those things through trial&error.
I think both of the themes, cleaning up heroe's mess and rock&paper&scissors were incorporated incredibly well. I like the main game design too. You have limited inventory space, you have to explore the map, find the weapons first. You need to drop something to pick up the debris. Enemies are well placed on the map blocking entry until you get the necessary weapon to kill them. Very good level design.
Graphics are decent, l like the monster artwork. Controls feels very good. Intuitive and snappy. Love the cover artwork too. It is apparent that it's AI generated but it depicts the contents of the game very well and looks very good. Definitely a great addition to the catalogue of games in the jam. I'm glad you submitted it. Nicely done!