A waypoint would be a small, I guess quality of life, feature. When I first got to learn my world, and wanted to travel to an island I saw had resources I needed, I tried clicking on it instinctively, to see if it would mark it, as that would prevent me from having to check the map if im on course.
It's not huge, and with the world size only takes travelling there once or twice to get it, but if you're planning on making a quest system, might be worth looking into it for the quests. But if you're making it for quests, might as well expose it to the player as well :)
I look forward to the quest system!
I agree it could be a nice addition. I already have a waypoint system partly working because this project was more of a trading / taxi game in an early prototype, so being able to pin cities on the map and move easily towards them was a core aspect. So I guess I can bring this feature back, I'll see what I can do once I'm done with the quest system!
Hello! The waypoint system is now there! When you hover a settled place on the map, you can press a button (R by default, same as pinning items) to open a pin menu:

- You can pin the marker on the map to emphasize it with a target circle
- You can activate an arrow that shows in real time the direction while you move the ship
- (maybe those two should be a single option, but I wasn't sure so I kept them separated for now)
- You can change the color of the marker pin and arrow
- You can change the icon of the marker, either the default one that changes with the population count of the city, or any resource icon. I felt using a resource icon would be quite relevant as maybe you want to indicate what is the main production of a particular place
The arrows then look like that:

Let me know what you think about this waypoint system, I hope you will find it useful!