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(+1)

great twist on the genre and well executed. its a bit like the Ocarina of Time. The idea of casting spells using commands has soooo much potential. For now, I would have liked the combat to be slower (my old hards are not able to input the spells quick enough) or difficulty to start lower and ramp up.

(+1)

Thank you so much for your words! you're right about the difficulty, especially on the dragon which changes resistance every 2 seconds on phase 2. i'll definitely keep working on the game after the gamejam to balance and add stuff