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I was wondering whether anybody would do a Dungeon Crawler FPS. You did and you did not disappoint. It looks very good. I love the old school aesthetic with the limited viewpoint. Almost makes it feel like a handheld title.

If I had to name one thing to add, it would be a (mini)map. Because the narrow FoV makes it kinda difficult to orient myself. Though this could be a 'me' problem.

Glad i didn’t dissapoint!

I’m a strong believer that devs knowing they have minimaps makes games have worse maps.

I tried hard to steer players through the level, and make sure each are looked distinct enough that if you go in a circle you know you’ve gone in a circle. Could I have done that and sti had a minimap? Of course! Would I…? Maybe not.

Plus, think of all the times in games with maps and/or quest markers where players ONLY look at the map and ignore the world that’s actually been built.

In my next entry (it’s been on my todo list for both years i’ve competed) i want to experiment with diagetic maps of the space in the world on a wall or something…