Hey man what's up? Good to see you back here after 2 yrs! You reviewed my game on DC Jam 2024 as well. Thx for paying and for your great feedback.
I noticed this 2 days ago, there's a duplicate locked door behind the unlocked door. You can notice that there are 2 door handles there. The duplicate door is locked. When i created the door prefabs, i forgot to delete the old door objects on some of the doors on the map. It's what barring the enterance. That door wasn't supposed to be locked normally. You don't need keys for wooden doors. You need keys for Iron Doors but since the access is blocked to the area where the iron door keys are, progress is blocked for good.
Yeah i think i did good on perspective. Not to brag but i think my game's camera perspective look better than most of the 3d games in the jam. :) I put a lot of effort on level design as well. I designed it from scratch a few times, not satisfied with the previous versions. I'm very glad that you noticed the monsters fleeing from battle. I have a morale system in the game for battles but i ran out of time before i could properly adjust it and there are only 2 types of enemies minus the bosses. I wanted mushrooms to be coward enemies for example. They're basically running for their lives just like in the anime lol.
The implementation of hiding and backstabbing is directly from Wizardry which is ofc inspired by DnD like every RPG in existence :P For lockpicking doors, detecting/disarming traps i was heavily inspired by Wizardry 6. In the future builds i plan to implement the front row-back row system from Wizardry as well. Battle formation is very important for me in party-based RPG games too.
I don't think slowness of movement stems from your rig, it's the base movement/rotation speed of the game. Others have complained about the other issue as well.
Yeah consumables are one of my biggest failures in the game. Like it's the most basic thing and i screwed that up by adding potions in the last minute.
I haven't noticed the battle commands bug before you wrote this. Thx a lot for reporting it. I'm adding it to the bug list to be adressed.