Its an unique idea, a sort of more classic arcade-y shmup. But the execution is lacking.
- While there are plenty of enemies, their formations don't have much variation.
- some formations are really easy, and some (like the mine enemy wave) are harder. There is no build up and these are just random.
- There is no hurt cooldown, you can die within 1s.
- The goal seems to be getting a highscore, but the game doesn't include highscore functionality.