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(+1)

Enemy pathfinding is quite interesting. Feels a little sporadic but that actually helps the game as it makes enemies feel more alive and satisfying to hit.
Game had pickups, which i did not see coming. Cheers for that.
Projectiles have a good speed to them so they feel satisfying.

That being said it has some major issues.
The movement is really weird. The max speed is way too high and the acceleration is comparatively way too low. This means that usually when you hold a movement direction you start out at a already pretty high but manageable speed only to then accelerate to Mach 3 before you even realize it.
There is no cooldown on attacks, and whilst i like a high fire rate in games like this, the lack of a limit encourages just ramming your spacebar and filling the game with projectiles.
Level 1 looked pretty good. Level 2 was just a skybox with a default cylinder and default cube. Level 3 was the same, but now there's a tower with a cannon on it. I thought this was a miniboss, but it didn't do anything, which was a little confusing.
The boss didn't seem to have a hitbox, nor take any damage, and one of its attacks just spawned a sphere that didn't move, so it only hit you if you tried to ram the boss, which you'll likely never do because there is no reason to.