Hey, thanks for the super detailed reply!
The game was made for a school jam which was supposed to end yesterday at 5PM cet. But due to the deadline getting extended to 10AM today, we were able to make some quick last minute changes!
We're super glad you enjoyed it and left such a detailed comment, we took your feedback into account when making the update and have already made the following changes:
- The player now has an action pose instead of standing upright
- The players hitbox was made slightly smaller to make the game feel more fair.
- We also updated the life UI to only show how many lifes you have. Originally pick-up drops from enemies were planned, but due to us having 1 dev instead of the intended 3 this was cut. The UI showing max HP was something we had glossed over in the first public version.
The current player projectile was made at early stages of the games development. We really wanted to change it, but the artist who made the projectiles is currently MIA. We hope to be able to still change it in a post-jam update.
As we're all students, the UI will probably stay similar. The text not being vertical would require it to be reworked, and we all have other projects we have to work on and are from different classes, but we'll definitely keep it into account for future games!
Again, thank you for your super detailed and helpful comment, we really appreciate it!
Edit: There is a story which explains why the character does what he does, but to see this you have to press the lore button on the main menu or read the lore section in the games description. Originally, we wanted to make the lore always show up the first time you press on play, but then you'd have to press 3 buttons (start interface, main menu, and lore menu) which we felt was too much.