It’s definitely an interesting crossover of dungeon crawlers and cleaning games.
The cleaning worked almost as expected, I would love to see it register that I’ve cleaned the part sooner rather than at the current setting. Or have a “dirt vision” of some sorts, as it was sometimes hard to figure out if you’ve cleaned the thing or not without looking at the top bar.
Enemies were an interesting addition to the cleaning genre, but I was struggling picking them up to kill them. So they felt a bit annoying, but not as a skill check. But the different ways of killing them is definitely nice, I found that you can brick them (which is hinted in the guid), throw grenades at them, and probably shoot them also?
The trash bag felt like an it’s unnecessary after figuring out that you can carry two pieces of junk and just get them to the trash bin. It was cool, but it was also buggy, I dropped useful stuff in it quite often when I wasn’t intending to do it.
But overall I feel like this is quite an interesting entry with a potential. If you figure out how to work around annoyances that might be a very solid game.
Here’s my play-through: