Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Kinda feels like the real issue here isn’t even the type of art but how clearly the offer is packaged. People seem fine paying around that $10–20 range for ready-made assets, but commissions are a whole different story and need trust plus a solid portfolio. I’ve seen similar patterns while working with platforms like Phonexa, where positioning matters as much as the product itself.

(1 edit)

Thank you very much, stevemarkovic. Yes, a portfolio is very important, and I am already working on it. I plan to release texture packs and 3D models priced at $5 and $10, and to cap commissions at a maximum of $20 for the first 10 or 20 orders.

I believe the best strategy is to prepare and publish these packages, as they will serve as my portfolio. In that case, I could also list each 3D model individually for $3.

Best regards.