Thanks a lot for the detailed feedback, this is really helpful.
You're absolutely right that the current optimal strategy often seems to lean toward circling behind enemies, focusing on a single target, and prioritizing dodging over shooting. That’s something I’m starting to see in other feedback as well, and it’s not fully aligned with what I want the game to encourage.
My intention is for shooting to be meaningful and for positioning decisions to matter, not for passive survival to be the dominant strategy.
I’m not sure yet about keeping waves on screen until everything is destroyed, but I do agree that I need to make shooting more essential. I’ll experiment with adjustments and see what improves the pacing without breaking the overall feel.
Also really glad to hear the telegraphed attacks and the enemy design and variety worked well for you.
Thanks again for taking the time to write this!