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Hello, Retsym. How are you?

I have a suggestion for the third game in the CCTV series. It's something you've worked on before, which will make development easier, but at the same time, it's something you haven't explored much.

Well, in several of your games you've explored desolate, apocalyptic scenarios with complicated social contexts, such as in "Atomiquest," "CCTV USSR," "Bodyguard Wasteland," and "Desperate Days."

These scenarios serve very well to achieve what you propose in your games, as they provide "fertile ground" for certain situations.

So I thought to myself, you don't need to stray too far from this theme to create something new. Then the following idea came to me: how about setting this new game in Latin America? In Brazil, specifically, in the favela? I read that many crazy things happen at favela parties. It wouldn't be as desolate a setting as "Desperate Days," but it's certainly a place with evident economic and social difficulties, with a clear lack of government assistance, which could lead to a scenario with little morality. It's a powerful "fertile ground," just like the others.

I think the possibilities are numerous and it brings something previously unexplored.

I've been there a few times, and in a way, the models in your games fit what can be seen there. I imagine some scenarios on the beach, at parties. I think it's worth considering.

I lile that idea, sorry for responding so late, the comment was pending for some reason...