hey
im reading this short TTRPG, and it gives me some real fear and hunger game vibes. was this something you were inspired by as you wrote these?
when you made an example on how the attack rolls work, you started by stating two goblins whose levels are 3 and their value is 3. Now if the total rolled is 6 and you distribute 3 to the first goblin and the other 3 to the other goblin, and you mentioned they both were killed. is that because their life point was 1?
this was confusing at first because i was trying to comprehend how they were killed because the concept of hit value and life point wasnt introduced yet or told differently till later pages
similar issue at raging sixes,
you mentioned "During Raging Sixes, Halflings roll 1d6 (do not roll 2d6 for these additional rolls)." this was also confusing until i read halfling and its traits. i think a more appropriate sentence would be something like "during Raging Sixes, halfling Luck trait (see below) will not be part of the exception" or something along those lines to be a little more clear.
i can see that you as DM given a free list of monsters to make the dungeons as relentless as ever, but you have also given encounter table examples to use or run, and i see tier one and two foe example. so why not go for tier 3 foe example?
otherwise this seems to be easy to read and easy to play and run and i really like how you brutal you have given but not without some rewards and such, so its cool to see