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Thanks for the feedback. The power outage sequence is not scripted and is entirely random. The monster tends to not always want to attack players, it mostly roams around and then based on some random variable it figures out what it wants to do with you. As for the map markings and photos my intention was I wanted the game to stay immersive. I totally should've put a little blurb in the manual that said "on successful capture of point of interest you'll receive a ding" or something. As for the map marking, I really like players marking it on their own. Initially the map did mark itself but I liked watching my play testers check it off so I removed it.
As for continuing to work on it? I'm unsure. As it stands this project was nothing more than a proof of concept for a potential full video gamed version of Iron Lung. I've gotten a lot of feedback from people asking me to add some form of customization to the submarine or upgrades or new points of interest. But as it stands it's just the concept demo.
Thanks for playing!

ah okay, i get it. I must have just gotten unlucky with the monsters randomization cuz my journey was largely uneventful aside from the power outage. Ill have to play through again and see if i have a more eventful play through. I can totally understand if you all you wanted this to be was a proof of concept, but considering how many people seem to be into it, id say your concept has been proven lol.


another bit i had, that i did notice another commenter say is i REALLY wish there was a turbine sound effect that played when the sub was moving, that would really help the immersion.