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Cool game! I experienced a couple bugs, but nothing game breaking (e.g. I could walk inside of stairs, and potions did nothing). The visuals were great, however I wished you had teamed up with an artist instead of using generative AI :). Music and sounds were good. I got pretty far into the game, but I unfortunately couldn't figure out how to feed the party. It doesn't either seem to do anything really once they get to fainting. One thing, is that the amount of enemies later on is way too much, I ended up having to flee from nearly all late game encounters.  Otherwise decent game :)!

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Hey thx a lot for playing my game and for your feedback! The bugs are not game breaking but unfortunately they make beating the game impossible. Bcs i completed the game, if i could just fix a few things in time, it would be a beatable game. I thought of teaming up with an artist but that's hard for me. I teamed up with others before in another jam. It didn't end up very well. The generative AI assets take about %10 of the total visual assests i used in the game but they're the most pivotal ones in the game so they probably stick out. If i can make this a commercial game, i'll definitely replace the AI art with hiring someone on Fiverr or something like that. I looked for a sprite good package for character portraits and enemies but i couldn't find anything to my liking. They're placeholders for now. 

You are supposed to replenish the food meter by cooking at a cook station and eat the dishes you cook there. But to my great frustration the dishes don't replenish food as health and mana potions don't replenish mana and health.  Also when food meter is down to 0, characters were supposed to lose HP on every step. I failed big time on that one. Should've tested it.

Amount of enemies don't increase later on, they are spawned with a random range of 1-5 enemies on each group. There are 2 monster groups max right now. I know that it's very unbalanced too combining with the fact that you can't use curative items and the monster HP being too high, it blocks progress for the most part. Fleeing from them is one workaround to make relatively more progress in the current build.