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(1 edit)

Thank you for such in-depth analysis, Walter!

At the moment, Welkin's portrait and a function to disable NSFW are the only two features I could easily implement (but at the cost of story development). At some point, I will ask the patrons about these and let them vote to decide.

As for the other functions like "skip seen" or UI buttons - the engine I use to create the game doesn't support such things by default, and even the community plugins doesn't always works like intended. Sadly, the bigger this project gets, the more I start to regret for not sticking with Ren'Py like everyone else. But becasuse it's too late now to move the project on the new engine, I have to continue with what I have.

And yes, I will probably add Welkin's character profile info at some point too (I will have to draw his sprite first, though).

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Um ... What? This game was made through RPG Maker?! I have two more questions: how and why?

To be honest, I'm in shock after I found out that this game was made through RPG Maker. When did it become possible to make visual novels through RPG Maker?
And why did you even start making a game through RPG Maker?

Edit: And one more question... Do I need an RPG Maker for the future fan translation of the game?

Yeah, it is possible to make a VN-like game, but you are limited in the most basic features like 'skip seen text' or 'go back'. But thanks to the community plugins, I managed to implement stuff like 'hide ui' or 'message log' so in the end it's not that bad.

There's two reasons why I decided to stick with the engine: 1) I already own my copy and 2) I knew this engine for a very long time, so I didn't have to learn anything new - I could just jump in and start to make a game without any issues.

As for the fan translation - no, you don't need to own your copy of RPG Maker - all the text from the game is stored in an external file that can be edit in 'notepad++' or a similar program.