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I'd like to have a screen space camera in my scene but with the settings I'm using, I've found that the canvas has become rather unreadable.

I was thinking, if I could have my game scene be in one volume and then configure a volume with UI specific settings then I could make the UI readable. The only alternative I can think of is to use a screen space overlay camera.

In regards to what you said here:

1. UI can be rendered in a separate UI stage inside the pipeline

2. there are settings that help with UI readability/clipping for World Space and Screen Space - Camera canvases

Is 1. something I can use to do this? and what settings exist to help with readability/clipping?

What would your recommendation be? Totally open to changing my project if I'm doing anything weird/wrong!