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I really enjoyed this game. The visuals were perfect, exactly what they should be for what you were going for. I really loved the character portrait. I started out with a weird haircut and outfit and later I'm a sex dungeon gimp with a suit of half plate one. Really excellent. I played until I reached 6 stones and then died because I got sloppy. I'll try again in a bit just not right now because I do want to see the end. Also I was going to say I really appreciate that you can play the entire dungeon with a "follow the right wall" strategy because I'm not motivated enough to draw a map - and then after I died I saw that there is a map. I feel dumb for missing that, it's right there. lol. So it's playable without the map I guess! Also I felt sad that I couldn't drop an item during item pickup, but then later figured out that items just live on the ground. So you thought of that as well. Really nothing seems amiss here, great work.

Play balance felt spot on until the very end where I felt we just missed each other a lot. Not really a problem though, overall I'd say you got balance very right. I managed health potions and used a bit of strategy to get through stuff.

The sound effects were perfect, the character display, etc. I really think you created a very good entry.

Thank you so much for the detailed feedback and kind comments! You're not the first to mention the 'follow the right wall" strategy; tbh I never gave it any thought, perhaps it's because the dungeon is like a tree diagram with very few potential loops? Thanks for putting up with the clunky UI, that part of the code grew organically and needs an overhaul from first principles.  Re combat, it does get a bit boring when both opponents have strong armour, like two knights trying to find each other's single weak spot. I might introduce a vorpal attack or similar, to speed things up. Also thanks for kind comments on the audio, I know 80s style square-wave FX aren't to everyone's taste ;-)

Anyways, thanks again for playing and for the kind review. I notice a playthrough has appeared for "The Sacred Flame" now, so I'll be sure to take a look at that!