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Visually this game has a lovely artstyle and atmosphere. 

The difficulty was a problem for me however. On the first 3 runs I was one-shot / crit by the first monster, and I just felt awfully unlucky. Eventually I survived that fight and then was one-shot by the next enemy around the corner and up the stairs. On the next run I went the other way, grabbed the sniper and that helped quite alot! But a short time later a crit took me down from full health.

This was a shame because I actually was really enjoying the way the card system was working, and wanted to explore more. Just insta-deaths can feel terrible for the player, it really felt like there wasn't much I could do in that situation to play around it. I tried to spec into HP one run, and defense another and I was still getting slapped around.

From what I was able to see, I really like your implementation of the cards combat. There have been quite a few I've played in this jam so far and I actually think yours is my favourite, it's nice and crunchy, not overly complex for the sake of it, and was intuitive from the start.

If you can give any advice on the best way to stay alive and progress I'd love to give this another go. Thank you.

Yeah, sorry about the difficulties around the enemies. We unfortunately didn't reallyyy have time to balance things, so sometimes you can just get crit three times in a row, which sucks. Generally my best advice would be to use deck combos, like for the starting deck doing (ammo cache/stockpile -> barrage) to maximise turn 1 or 2 damage.

Appreciate you playing the game a lot though!