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Hi rick0! Sorry the late on the answer! 

At the moment this is only partially possible.

Right now, the pipeline does have some UI-specific handling, but it does not yet support a full separate UI rendering path with its own volume profile, and it also cannot completely exclude a Canvas from all pipeline effects in a general way.

What is possible today is:

  • UI can be rendered in a separate UI stage inside the pipeline
  • there are settings that help with UI readability/clipping for World Space and Screen Space - Camera canvases
  • motion blur can already be configured to affect or ignore UI overlay rendering

If that is something you need, I will implement a dedicated option to enable/disable the pipeline effects for UI/Canvas rendering specifically. If you want, I can also make that configurable per camera or per canvas depending on your use case.