Wow what a ride! I totally loved this game. First off, as everybody else i have to compliment the graphics. This can be one of the games i played in recent years which has the most genuine early 90's VGA DOS game look. I mean you could easily sell this game as "The lost dungeon crawler game from 1992" to anybody. The keyboard only controls and UI has the authentic DOS game feel as well. One thing i found jarring about the UI is that , instead of having borderlines between windows, you just left space and Unity's default background color is visible in spaces between windows. I can tell that bcs i use Unity too. Another thing about UI i found jarring is that, there are attack and fight buttons which do the same thing. I was missing a flee button in the battle command panel too but i think you didn't add that bcs your main inspration for this game is M&M series. Fleeing from battle is not a thing in M&M AFAIK.
I usually dont like static gapblocker enemies but in this game it didn't bother me that much. Combat feels somewhat tactical. In most jam games, combat is just button mashing, this has some well designed combat. But in the second area all physical attacks miss %90 of the time on all enemies. That's where i figured out you can cast spells bcs you can only kill the monsters in the elemental cave with spells unlike the island map. My strategy was blocking with the fighter and cast spells with mage until i beat the game. That made physical attacks somewhat useless on second act of the game.
The incorporation of the theme" cleaning up heroe's mess" is very clever. I never thought about cleaning our own mess but cleaning up other's mess for some reason. It is a pretty long game for a jam game. There is no saving but reviving on the last tile you die is good thinking to mitigate that. Difficulty is very well balanced. When you feel underpowered for an enemy,kill weaker enemies get xp and level up. The loop works very well and feels engaging.
Absolutely a gorgeous and fun to play game. Congrats for the great work!