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(1 edit)

Hey! I grabbed the plugin recently and it looks really cool, but I ran into a couple shortcomings:

1. Each character has a single face index assigned to them, so multiple expressions are not supported. Might it be possible for you to add a column to the .csv that allows you to designate different face indices for characters during talk actions?

2. This one's more of a bug - window positions for all text boxes in the game are moved to the top of the screen while the plugin is active, and the name field clips into the portrait.

I've resolved these issues on my end, but I figured I'd raise them here in case anyone else has trouble with them but isn't comfortable coding. They were pretty minor adjustments.

Thank you!