One of these days I'll figure out how to make my games WINE-compatible. You're not the only one playing the games on Linux and that's something I genuinely would like to support. As for the compliment, thank you! I went on to Lospec and grabbed the palette of the day a few days before the jam and did an art test with it (the test was to take a M&M2 screenshot, change it to the new palette, and watch it get a million times better) so I figured that palette would work. It's called "DELETE". Very nice to work with.
Viewing post in The Sacred Flame jam comments
Just checked out CaptainCoder's playthrough, and wow, you've created a whole RPG with a genuinely engaging narrative! The spiritual/mystical elements add real depth to the story, and the Druids are especially creepy (like the witches in Macbeth). Innovative idea to use of songs as a parallel form of magic.
The artwork is great, as well as the limited palette I like the use of black outline to tie everything together. The combat system is involving but not too complex, and the UI seems no-nonsense and really effective. Kind of you to allow restart from current position on death.
Nothing negative to add, really. I know a combat bug occured during the playthrough, but that can happen to any of us.
Great submission, and thanks for helping to organise the jam!
Thank you for the kind words! I hadn't thought of the witches of MacBeth but you're totally right. I see that now.
Yes, black outline and limited lighting made my life so much easier. The feel don't look good? Just erase them. Don't want to waste time on a background? How about solid black. As for the UI it's the same idea. So much easier to create a "button" by just writing the word "Rest" on the screen with a green 'R'.