Thank you! Last year my game was very "if you screw up you restart the whole game, and you'll screw up a lot on high difficulty" and I didn't want that this time around. The story evolved a lot during development. Early draft of it had the heroes spending a 1000 years on a magic island where you don't age leveling up boat building and druid magic. That ... didn't work for reasons. The whole of it was a bit contrived but really I just wanted an excuse to explore cool areas and kill stuff.