Just got this and it looks very cool! Planning to run it soon. Just a couple of questions:
- What is the keycard for? Which doors are unlocked and which ones require a keycard? As far as I can tell the only place where there's supposed to be a keycard reader is "Engineer", but the text says "the keycard readers is gone". Does that mean the door to Engineer is meant to be unlocked? If so what prevents players from reaching the DJ and getting out without ever encountering a Radiohead, given that there are none in the path between the dock and the DJ?
- Does the airlock to the Antenna require a keycard?
- The Radioheads on the Antenna Platform have as a weapon a "Rigging Gun (1d10 DMG, 2d10 if removed)". What does this mean? Do they do more damage without a weapon? using what?
- The description of Storage says "records indicate 20 android technicians". What records? Are there records in Storage containing a manifesto of the station's crew? Or is this meant to indicate something the players would know?
- The text says that Radioheads "immediately react to [the broadcast] being interrupted". How do they react? Are they aggressive to humans before that happens? Do they try to subdue humans from the start or only after they interfere with the broadcast?
- How do Radioheads try to subdue the players? They all have weapons, but they also have their ability to bind players with wire. Do they prioritise binding them at first, and only use their weapons if they break out? Or do they alternate attacking and trying to bind them?
Thanks!