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(+1)

I'm just asking for clarification because pricing for a commission will obviously be different than for an off-the-shelf product.

At this point I'm not interested in commissioning anything, and if I do in the near future, I'll have very specific requirements and will want to see a portfolio first. So, sorry, I'm not interested in discussing terms right now.

Okay, my idea is to charge a low rate, enough to gain real experience, deliver a quality product, and put food on my table.

Currently, I don't see it as viable to inflate prices in such a competitive market; it wouldn't benefit me at all. Therefore, I'm willing to charge reasonable rates, since even in my country, $20, although it's spent very quickly, is a significant amount of money when you're trying to earn it. I don't intend to give my work away, but I can adjust the price to reflect both international and local costs.

As for my portfolio, it's small, but I'm gradually expanding it. Since graduating with a degree in computer science, the few jobs I've had related to my field have been in web development and community management, so pixel art has only been a hobby lately. But now I want to monetize it:

https://itch.io/t/6183620/art-pixel-art-2d-and-voxel-art-3d-looking-for-a-projec...

To be clear: The $20 line I mentioned would be for off-the-shelf products. For a commission, I would be willing to pay more if the content warrants it (and it usually would - $20 doesn't buy a lot of work in the West, and I don't want to exploit people).

Again, it is unlikely that I am going to commission you because I need some very specific stuff that not every 2d artist will be willing and able to pull off (i can't go into details here but feel free to check out my game), but other people who are considering commissioning you will probably want to see a portfolio as well. That shows that you can deliver, and gives prospective customers an idea of what your style and skillset is.

Good luck!

(+1)

I appreciate your interaction; it's very helpful. I understand what you mean, and I'm completely open to creating content like that. I'm currently making ends meet with odd jobs as an AI data moderator, and I see a lot of things... don't worry, seeing that is normal in my day-to-day life. Feel free to contact me whenever you need to; remember, knocking isn't the same as entering.

And if you have the time and are interested, I have a game published, and I'd love to hear your opinion. Regards, Ratsnake Games