Oops I can't give a rating because I didn't submit but I'll just reiterate some of what I've already said and try be more detailed on feedback.
Overall a very polished project and seriously impressive for the amount of time allocated for the jam. Strong consistent visuals and audio worked really well with the retro-futuristic theme.
Loved the enemy designs and I was surprised at how polished their behaviors were when I noticed they have an aggro radius or duration after fleeing where they'll stop their pursuit.
Only critique is the difficultly spike before the boss as before that point I mostly had to fight enemies one at a time with the benefit of cover and then for the boss, it's suddenly multiple enemies and in an open space.
My favourite part was definitely the combat, really interesting way of using the grid based movement and it reminds me of something like Mega Man Battle Network.