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Oops I can't give a rating because I didn't submit but I'll just reiterate some of what I've already said and try be more detailed on feedback.

Overall a very polished project and seriously impressive for the amount of time allocated for the jam. Strong consistent visuals and audio worked really well with the retro-futuristic theme. 

Loved the enemy designs and I was surprised at how polished their behaviors were when I noticed they have an aggro radius or duration after fleeing where they'll stop their pursuit.

Only critique is the difficultly spike before the boss as before that point I mostly had to fight enemies one at a time with the benefit of cover and then for the boss, it's suddenly multiple enemies and in an open space.

My favourite part was definitely the combat, really interesting way of using the grid based movement and it reminds me of something like Mega Man Battle Network.

Hi Sloth, thanks for the kind words!

I think the boss is very hard if you don’t have enough power-ups! During playtesting the players seemed to have an easy time at it, but when I saw @captaincoder ‘s playthrough they found a route where they only acquired 4/10 upgrades. After the jam I will add a warning before the final corridor that says “Woah, you’re underlevel’d AF, go back and find more upgrades” (Maybe in a more lore-friendly tone!)

Spoiler warning

There are 3 shield upgrades hidden throughout the level. Shields work like health, but come back after a 5 seconds of not taking damage. If you have just one or two of those the boss is a breeze!