This is a fantastic interpretation of the theme, I got to level 4 and couldn't quite figure the right approach to not get surrounded and kite away the enemies sufficiently to tackle them safely.
You ticked alot of boxes for the themes in a manner that didn't feel forced - as we often have to try and shoehorn them in. But yours intpretation melded everything very nicely.
The movement controller feels great. perhaps a slight mishmash of assets but it was honestly fine. I didn't mind the tutorialisation, as like the others have mentioned, the tone felt deliberate and on brand.
Thanks!