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Hey, thx for playing my game and for your feedback!  I chose black&white color palette specifically to try and capture the 80's Mac game feeling. The reason why there are to much open areas is that i tried to imitate the proc-gen algorithm of the game which inspired  me to make this game. In that game there are no rooms. The corridor width gets reduced by 1 grid in every 5 levels, starting with 9 grids . After level 30 the map turns into a complete maze. But the oversight is that, the game i'm talking about has 40 lvls in total while my game ends in level 5. I couldn't replicate the same effect with 5 levels.  It is definitely not a usual roguelike proc-gen algorithm and most of the traditional roguelike fans don't like it very much. The difficutly balance is off, some of the last moment tweaks made the difficulty extremely hard