Sorry for my EXTREMELY tardy reply. First, thank you so much for the thoughtful comment. I feel like you “get” it! With every new RPG I read, I get a little sad when a completely distinct subsystem is introduced. They have their place, but imo the best design is the least design, and if I can have a consistent mechanic scale to every scenario, I’m all for it.
I have a draft of Wyrd 2.0 that is collecting cobwebs. I have another game I’ve been working on for over a year now which is my main focus - but even that has been shelved for the meanwhile. It’s a series of modules, in the vein of 2400, sci-fi, set around cryptid conspiracies and alternate histories.