I like the Lovecraftian theme of the game. Reading books makes the corruption go up but you can learn spells. I didn't play the game long enough to see what happens on 100 corruption but i'm curious about it. Do we instantly die ? Stress meter goes up when go to the tile adjacent to monsters, but monster do not actually attack us and you can easily replenish stress with pressing a key or petting cats. This, combining with the fact that there's no actual combat in the game reduced my engagement to the game and the tension for me significantly. I wish there was a classic HP, hunger bar and in addition to that a sanity meter like in the Ctulhu TTRPG game and other Lovecraftian themed games.
I think the map grid size is too big. When you create levels this big, you need to place some point of interests to keep the player engaged and pull them into the game. I think game falls a little short in terms of content. Also i wish there was a fullscreen option or the resolution was higher, the screen size was a little small for me.
I like the narrative style of game and the classic authentic roguelike UI and classic ASCII graphics.