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Thank you! I used the animatedSprite node in Godot. I took this boxer (https://opengameart.org/content/mini-boxing-character) and imported the pictures into the node and it kinda just worked. The hard part was playing one animation at a time without getting a stack overflow (that took a long time to figure out lol) using a yield method (telling it to wait for the animation to end before starting the next line of code) and that saved the day.