Glad to hear you liked it! The controller was meant to be much more like Ultrakill with movement options and a style meter, but they were cut because of time. The player controller basically got gutted on the last stretch and that affected the whole project. The original level was much more open so you could choose blast through the horde or climb around for a secret achievement like in Ultrakill. There was also the idea of a shader and decals for more slime, but again they were cut because of time constraints. The code for decals is still but never made them work correctly.