Hey, this looks really intresting, and it's definitely a different take on the usual D&D formula. Some questions, if you don't mind:
- When it speaks of things like having e.g. combat actions equal to DEX, is that the entire 3d6 score, or just your modifier? In fact, is there an entire score at all, or just a modifier of +1 to +10? It seems almost like the latter, but modifier is specified in some spots. - When it says that combat simply ends when any fighter runs out of actions (so, I assume, even if someone has multiple actions left, anyone hitting 0 means the combat is over?), and the winner is tallied essentially by damage caused and some aditional factors, what does that mean if people are up still? It seems like it might mean for example that the losing side is overwhelmed and captured, or forced to flee, or somesuch? - What if one wishes to use Sorcery outside a combat situation? In combat, it seems like the idea is just that you use your Sorcery to get the actions and are, essentially, in a "sorcery mode", but what if you attempt to use magic outside a combat situation? Many of the rolls are tied to the number of actions remaining. Should you still adhere to the turn structure?
Thanks!