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(+1)

Add some crunchy sounds and VFX on kill and this becomes Ultrakill 2

Banger submission, my only real complaints being the slight lack of sound effects and some enemies getting stuck in corners of rooms and making me spend a bunch of time finding them, but I genuinely loved what I played of it, it was super fun, and the movement is hella good.

(+1)

AHHHH! It makes me so happy that you would call this Ultrakill 2, that is the highest honor I could receive ;-;
I really appreciate the feedback on the audio and enemies. Audio, not my cup of tea, but I want to keep working away at it and get it to a place I'm more proud of! If you got any tips please send them my way, I loved the audio on your project! And the enemies, I'm thinking of making them visible through walls to reduce frustration.
Thank you for all the kind words, and thank you so much for checking out the project!