Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The shorter distance fall damage and stamina would make the game more cumbersome. If you had time to figure out the optimal path, then maybe, but you don't as you're being constantly chased. All those leaps of faith you perform in desperation would be impossible, and they are what really creates a unique experience.

I agree that on the current state with the level design it's best the way it is. But having new maps with theses constraint in mind would be interesting to test.