Love it. Only one real issue. When converting an image file into a character set and screen map, a character set with over 256 characters generates an error. Since an 8 bit number goes up to 256, a lot of the map is lost. If you had an option to save the screen map as hi byte, lo byte pairs, you could do it. Your screen map data would double in size but its still far smaller than a bitmap and all of the screen colour and colour RAM. Way smaller. If this was an option, I could actually use my screen captures.
Viewing post in CharPad C64 Pro + SpritePad C64 Pro comments
I'm glad you like, we aim to please :D
CharPad supports around 500,000 character images for the image import if I recall correctly.
Only 256 are allowed in a single char set on the C64 of course.
CharPad already supports export in formats greater than 8-bit but these exports are currently only available as text/asm exports as I recall so take a look at that part of the Import/Export menu.
8-bit, 12-bit, 16-bit are fully supported.
Formats larger than 8-bit can be useful for tile-maps where > 256 tiles may be used or for the bitmap modes where 1000 character images are effectively made available/viewable on the C64.