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(+1)

The visuals are trippy, cool but also disorienting, and the character design is really good and the controls feel tight, which is nice. The level design kinda feels counter-intuitive to building momentum, and sticking to walls and not being able to let go makes it almost impossible to go down certain sections without going into shock recovery, which I find extraordinarily difficult to do in the time limit unless you get lucky and most of the buttons are the same, which was extra rough when you randomly fly into the goo traps which freeze you till you go into shock mode. I also could not figure out where to go. After about a dozen attempts I managed to bumble my way to the end, but I felt like I was running a maze more than a speed course. Overall very good framework, I'm honestly impressed with some of the responsiveness of the music and the visuals and all that, I would just suggest an adjustment to the level layout so players have an idea where to go.