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i want subterbaldi ipad port

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How the hell am I supposed to do that

bruh make the ipad port a big screen and set the name to ipadport64bitv2.1.0

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As I said to someone else on Balderfuge DX's page it's not possible to even do that unless your willing to pay Apple $99 every year for the ability to upload to the Appstore.


You also need to own a Mac as it's not possible to build for iOS/iPadOS on a PC.


Let's not forget about the fact you'd need to code Mobile on screen controls.


Also the fact this probably wouldn't survive on the Appstore because it's a mod of Baldi's Basics Classic and the Original Game is on the Appstore.


Mobile platforms don't take to kindly to mods on their Appstore's (Apple Appstore/Google Play).

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You are so wrong he don't need make it to app store if he can its need just make IPA file

Is this made in unity? I can tell you how to do that. based on Google you have to:

To port Baldi’s Basics mods to mobile, get the source code, install mobile build modules, and Switch platforms.

Setting Up the Project in Unity

  • Open the Unity Hub and load the source project for your Baldi mod (such as an open-source decompile).
  • Open the Installs tab in Unity Hub, click the gear icon next to your editor version, and select Add Modules.
  • Check Android Build Support (with SDK and NDK setup) or iOS Build Support, then finish the installation.
  • Reopen your project, go to File > Build Settings, select either Android or iOS, and click Switch Platform.


Adjusting Assets and Controls for Mobile

  • Update your input systems to support touch screen controls instead of PC mouse and keyboard.
  • Go to Player Settings to adjust resolution, screen orientation, and bundle identifiers or package names.
  • Recompile or replace mobile asset files (assetsSplit0 or texture bundles) using asset tools if you are injecting files directly into an existing mobile base package.

Building and Exporting

  • For Android, connect your phone via USB with Developer Mode and USB Debugging active, then click Build and Run to output an APK file.
  • For iOS, build the project out into an Xcode workspace, open it on a macOS computer, configure your Apple Developer signing certificate, and deploy it to your device.

I'm too lazy to do that plus there's already Android Ports available which I approve of

Also I don't need ai instructions on how to do it I already know how

Also IOS requires a huge setup for that I can only do android ports

It's very sad that you can't make an iOS port and upload the IPA file here :(