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Okay so I half-agree.

The thing is, your game will be gone from the global "Newest" feed incredibly fast, because there is a lot of stuff on itch.io. I'm not sure how valuable that tiny timeframe is for visibility to begin with.

There's also "Newest" feeds for individual categories and tags, and those can be very valuable for getting traffic. The good news is that those move a lot slower, as long as you do not use super generic tags like "2D" or "Horror". My game, which I first uploaded 2.5 years ago and made public half a year ago, still gets a lot of traffic from several tags' "Newest" or "New and Popular" feeds, because there just aren't that many newer games in those categories.

you are right, this can be a solution, but why am I supposed to solve problems of itch myself.

(1 edit)

You're not.

My point is that this problem has a lot less impact than you think. And regardless of how the platform works, you should give good metadata to your game because that is how people find you on this site.

itch.io taking a few hours to index your game and then not putting it right at the top of "Newest" for half an hour is not why your games aren't getting traffic.

(+1)

sorry i didn't get your point before, but now i understand my bad. I was just frustrated because i spent so much time creating games and then i receive absolutely nothing but now because of you i know why I was getting nothing, thank you!