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Potops: Through Realms and Rubble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Video Pitch | #107 | 3.250 | 3.250 |
| Enjoyment | #186 | 2.917 | 2.917 |
| Artwork | #220 | 2.750 | 2.750 |
| Overall | #224 | 2.733 | 2.733 |
| Creativity | #249 | 2.833 | 2.833 |
| Audio | #320 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Theres some boxes somewhere
Video Submission
https://youtube.com/shorts/K2NHKZ3hyI4
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Comments
I enjoyed the combat system. Art style is cute too!
9 SEC FROM THE DEAD LINE!!
the turn based based combat was actully good even tho i dont like turn based stuff but this one is soo cool it lacked chalange and animations and sfx
I played your game and art style is good but menu buttons are default Godot buttons and i played the game about 20-30 mins, but i was not able to understand final objective of the game. But the turn based system is really good.
the game realy need a story and a tutorial navigating the main menu and figuring out the gameplay qualifys it as a pazzle game
p.s the red guy is over power af
Very fun, I really like the risk/reward of getting closer to an enemy and risking taking damage or getting into combat with another nearby enemy, tho to encourage actually engaging with those mechanics, I'd recommend significantly nerfing the ranged attacks, it feels like I can one cycle almost any enemy without having to get anywhere near them. Still very cool, and 9 seconds before the deadline is Crazy lol
This game is something I would play if I had no internet, and I would have fun and play for hours.
9s before the deadline is crazy. Good game though and love they art!