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The game looks fantastic, you can see its a beautiful game on the screenshots. However this game is unplayable at the moment. The first jump is already a test of patience, the checkered pattern obfuscates the scene depth even more what is a game that don't let you control the camera + has a 2D character in a 3D world, fog, while having you do platforming.
The second "trial" is a clunky mechanic that doesn't give you a chance to learn, and if a single mistake of any kind is made you start falling for eternity and have to restart the game. The tutorial textbox is hard to read, it takes too long to write itself, translucent background with a white skinny font. 
I hope you take this as constructive criticism that you guys need to rethink everything about this game when it comes to player experience. If you wanna do combat and platforming while having a 2D character, you are gonna have to draw more vertical angles of camera view or be creative with sprite layering tricks, or lock the camera in a more isometric perspective. Gameplay is king, but right now you guys are compromising it for art convenience.
In the end I think this game has a lot of potential and I wish you good luck with your project. 

ty for the feedback, as you may have seen, we are currently working based on the feedback given, so some issues are already solved or currently being solved, again, thank you for taking your time to try our game, and for the feedback you gave, really appreciate it!! please check our game once updating is allowed <3