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(+1)

I’m tired. As soon as I saw the leaderboard and the developer’s name on it, I decided, just for fun, to try and take first place everywhere. Beating the test level was easy, but the campaign of three levels really made me sweat.

Along the way, I also learned a new mechanic. Maybe it was mentioned in the tutorial, but I don’t remember anymore. Because of it, the test level became even easier to beat.

Overall, it’s basically a parody of SpeedRunners. It feels great to run in it. The levels have multiple paths to the finish, and the music really "slaps" at high speeds. It’s a bit of a shame that you lose maximum speed fairly quickly because of parkour sections or walls getting in the way.

Now about each level:

Test Level: Loops and turns, and you can spot some boxes that weren’t used in the other levels.

Level 1: Lots of different paths. You can even skip the tutorial section and jump straight down. Precision matters here - one perfect jump can save a lot of time, while another can ruin everything.

Level 2: The longest level of them all. Also has several paths  at the beginning, middle, and end. You can think outside the box and climb up a wall near the end. There’s also one trap a latex pit and a few others along one of the paths to the finish. They’re easy to bypass with enough speed and a good jump. A very enjoyable level.

Level 3: A joke level. The most annoying one for me. Right at the start, there are two paths. One is full of latex traps and a wall that practically wants you to fall into yet another trap. The other has spikes that drain your "stamina". There’s also a big pit where, after falling, your stamina usually runs out and you have to do a QTE. I never really figured out how to fall there quickly.

I probably spent more time on this game than on all the other game jam entries combined XD

to be honest we had to finish up the levels last minute and didn't have time to really fix them up outside of the first one.

had we had more time or a higher allowed team count, the levels probably would have ended up better.

still, really glad to hear about your feedback and how you enjoyed it!

(+1)

All the levels are excellently designed. They maintain a strong pace and punish mistakes well. I think that’s exactly how levels should be in high-speed games (like Pizza Tower and its P-rank system). The fact that you managed to create levels like this in such a short time shows that you truly understand how the game should work and that’s awesome! <3