I’m tired. As soon as I saw the leaderboard and the developer’s name on it, I decided, just for fun, to try and take first place everywhere. Beating the test level was easy, but the campaign of three levels really made me sweat.
Along the way, I also learned a new mechanic. Maybe it was mentioned in the tutorial, but I don’t remember anymore. Because of it, the test level became even easier to beat.
Overall, it’s basically a parody of SpeedRunners. It feels great to run in it. The levels have multiple paths to the finish, and the music really "slaps" at high speeds. It’s a bit of a shame that you lose maximum speed fairly quickly because of parkour sections or walls getting in the way.
Now about each level:
Test Level: Loops and turns, and you can spot some boxes that weren’t used in the other levels.
Level 1: Lots of different paths. You can even skip the tutorial section and jump straight down. Precision matters here - one perfect jump can save a lot of time, while another can ruin everything.
Level 2: The longest level of them all. Also has several paths at the beginning, middle, and end. You can think outside the box and climb up a wall near the end. There’s also one trap a latex pit and a few others along one of the paths to the finish. They’re easy to bypass with enough speed and a good jump. A very enjoyable level.
Level 3: A joke level. The most annoying one for me. Right at the start, there are two paths. One is full of latex traps and a wall that practically wants you to fall into yet another trap. The other has spikes that drain your "stamina". There’s also a big pit where, after falling, your stamina usually runs out and you have to do a QTE. I never really figured out how to fall there quickly.
I probably spent more time on this game than on all the other game jam entries combined XD