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(+1)

Nice! How did you make this? 

The wall merge having a "energy bar" really ties up everything and forces the player to be careful with their wall merges.

One thing - I wish that the enemies moved faster and you had a longer recharge between wall merges to force the player to have more "vulnerable time"

(+1)

Thanks for playing!

I was inspired by the Wall Merge mechanic from The Legend of Zelda: Link Between Worlds, and I followed a video by Mix and Jam where they recreated that mechanic in Unity. From there, I imported it into my code and modified it to suit my needs. It's not 100 percent perfect, but it works well for the jam setting.