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Waow, thanks for the detailed writeup, to say the least. Glad you liked it, and thank you for taking the time! Maybe you'd consider leaving a star rating, since you took the time to write a 3000 word review? xD

It's interesting how people see the story differently. I hadn't really considered that this was a darker story - the girls are never in danger of more than an unpleasant weekend, and Vivian and Abi are more comedic in my view than dangerous - but you're definitely right that the original trio were more deserving of their treatment :P I'll consider your suggestion of adding a happy ending slide, but I kind of like that the game ends on Liz and Tris kissing (even if it's not exactly consensual). Also, interestingly, I've had a lot of people complaining that there's no actual bad end to get where Vivian and Abi win and keep the girls. Different strokes for different folks xD

I can't address all your critiscisms, but they're all fair points. Some I agree with, some I don't, and much of it comes down to dev time. Teasing Girls was started during covid - specifically in march 2020. Naughty girls was started this september. It's the reason this is a linear game with no branches, no optional content and very straightforward a to b design. Teasing Girls started as just the 'true ending' section with Max' apartment, with characters that were just memes (originally it was 3 boys named Chad, Brad and Yad, and 3 girls named Stacy, Lacy and Tracy), then I added the 'need rent' thing, the intro in Alice's apartment, the town section, decided to include other quests and it just spiralled. It was all totally unplanned, completely chaotic and without a roadmap. It's why the LARP in the park thing almost seems like a completely separate game, because it was made after a year's break in development when I wanted to play around with the combat systems. It's also why that game took me months to bugfix after release. 

I might do an open world game like Teasing Girls eventually, but this was so much easier to do that I think I'll stick with this linear design at least for the next game.

And yes, I plan on making a sequel, featuring a mix of old and new characters. The next one is going to be kind of wacky though, since I'm leaning into the thing of switching genres each game (heist plot -> detective noir -> ???). Seeing Liz and Tris again will hopefully soften any 'bad end' feelings you were left with :P

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Thanks for reading and commenting on my review! I actually didn't realize that itch had a rating system, so I'll go ahead and add it there. Definitely 5 stars in my book!

Totally understand about the design choices, and that's awesome that you're planning on experimenting more with different genres. Stick with your vision! Wacky is good, and the pivot to noir was really cool and unexpected! As you've pointed out, open world games, especially by a solo dev, take a looooot of time to develop. Greedy players (myself included) will always demand more and more features, more and more interactivity. But the linear format works just as well for storytelling, and I think this game was quite successful.

(Those environmental descriptions are so good though--it leaves the audience wanting more stuff to explore.)

That is interesting to hear about the development process, and how the first game was built in segments! It makes sense, given how RPG maker is kind of "modular" by design. That's also pretty darn funny about the meme names in an unreleased build.

I definitely agree that the nannies are comedic, so I guess it really is down to the choice of victims and Liz's innocence in particular. They just seem more frightened and fragile than Alice & CO. And yeah, different strokes indeed! IMO, the sadistic aspects are fun, but there's a special kind of satisfaction to be had in turn-about and seeing bad girls get their comeuppance.

The nannies didn't bother me (I quite liked them), but for some reason the janitor seems less comedic than the guys in the previous game. Maybe it's because Naughty Girls is otherwise pretty yuri-focused, so he sticks out more? It's no different than the Emberthorpe stuff though, and that was superb. Normally I fancy public humiliation content too, but Liz's and Tris's quiet reaction just seemed kind of sad. Bah, maybe I was just in the wrong frame of mind while playing, and tastes will vary in any case. No need to change anything or worry about it.

Oh, and sorry 'bout the super lengthy post. I'd just finished my playthrough and wrote up some thoughts directly after--didn't realize it had gotten so long. Hopefully my critique wasn't too mean :p

Oddly enough, I also wouldn't mind an alternate "bad end" with the girls getting captured by the nannies, although I understand why there aren't plans for it. (I was half expecting the whole gang to end up in the nursery after Adik showed up.)

Yeah, the kiss at the end is very cute! But a post-credits scene would be nice, since Liz and Tris seemed kind of down about the whole public stream thing. Like, "oh we're porn stars now." Running into the duo again in another game would definitely be sweet. They're so adorable, and aftercare is important, methinks. Glad to hear we might see more of Liz and Tris in the future :)

Already looking forward to the sequel! :D

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It's great reading your thoughts, really :D

I'll say about the Janitor, he was definitely supposed to be creepy, and it's on purpose that he doesn't get to have his way with the main characters. Could have maybe had a scene with him and Irina, but I didn't manage to fit it anywhere. It can be surprisingly difficult to fit all those sex scenes into the plot xD