Waow, thanks for the detailed writeup, to say the least. Glad you liked it, and thank you for taking the time! Maybe you'd consider leaving a star rating, since you took the time to write a 3000 word review? xD
It's interesting how people see the story differently. I hadn't really considered that this was a darker story - the girls are never in danger of more than an unpleasant weekend, and Vivian and Abi are more comedic in my view than dangerous - but you're definitely right that the original trio were more deserving of their treatment :P I'll consider your suggestion of adding a happy ending slide, but I kind of like that the game ends on Liz and Tris kissing (even if it's not exactly consensual). Also, interestingly, I've had a lot of people complaining that there's no actual bad end to get where Vivian and Abi win and keep the girls. Different strokes for different folks xD
I can't address all your critiscisms, but they're all fair points. Some I agree with, some I don't, and much of it comes down to dev time. Teasing Girls was started during covid - specifically in march 2020. Naughty girls was started this september. It's the reason this is a linear game with no branches, no optional content and very straightforward a to b design. Teasing Girls started as just the 'true ending' section with Max' apartment, with characters that were just memes (originally it was 3 boys named Chad, Brad and Yad, and 3 girls named Stacy, Lacy and Tracy), then I added the 'need rent' thing, the intro in Alice's apartment, the town section, decided to include other quests and it just spiralled. It was all totally unplanned, completely chaotic and without a roadmap. It's why the LARP in the park thing almost seems like a completely separate game, because it was made after a year's break in development when I wanted to play around with the combat systems. It's also why that game took me months to bugfix after release.
I might do an open world game like Teasing Girls eventually, but this was so much easier to do that I think I'll stick with this linear design at least for the next game.
And yes, I plan on making a sequel, featuring a mix of old and new characters. The next one is going to be kind of wacky though, since I'm leaning into the thing of switching genres each game (heist plot -> detective noir -> ???). Seeing Liz and Tris again will hopefully soften any 'bad end' feelings you were left with :P