So far, this is my favorite. I fell in love with the heroine, even though her backstory was very brief, fast-paced, and lacking in any real depth. Perhaps I’d like to see more interactions in the game, and a little more focus on the heroine. I’d like to understand her a bit better. I also felt that the corridors were a bit empty. There was a great element where, at one point, when you approach a table, three drones can attack you, and it really felt like the heroine was just having terrible luck. Then, it might have been wonderful to stretch out the moment of defeat a bit, to add something more than just “she could no longer fight, only accept defeat.” To show the enemies’ dialogue—who they are and why they’re there… Just thinking out loud. And in the end, it evokes in me the same desire to explore as Didnapper 2 did during my first playthroughs.